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The story? Well, let's start with an Excuse Plot and add some hilariously juvenile dialogue lines in side quests that make just as much sense. Basically, you can find everything you need by exploring and/or beating the shit out of anything that dares to fuck with you, starting with the insanely useful incendiary handcannon early on, and pretty much the only thing you spend any money on are the taxicabs. The money (which I call hryvnias because uCredits, uKraine, the pun kinda wrote itself right there) is useless. So your options are: trying to fight, trying to run away and praying to the Random Number God to respawn you somewhere closer to where you came from when you unavoidably get stomped. The dumbest thing, however, is when you encounter a beef gate, want to turn back and encounter ANOTHER beef gate on the way to where you came from, because the game decided to just randomly spawn it right there. Worse yet, your attempts at exploration are hampered by several variants of Broken Bridge, Beef Gate and labyrinthine level design. The amount of backtracking is staggering. It works but, for a lack of a better word, it's alien. It really does feel as if you fed some basic pointers like experience levels, character attributes, crafting materials, gear mechanics and such into a deep learning algorithm and ordered it to build an entire system of RPG mechanics based on those.
The ascent cosmodrome side mission upgrade#
Upgrade mechanics? This game takes about thirty years of knowledge in that field and chucks all of it out of the window. It's ill-conceived, counterintuitive, painfully nonfunctional and plain fucking stupid. And before you say "artistic", allow me to gag you with my fist. Because the targeting is done in horizontal plane, but the camera, instead of the usual 3/4 or isometric view compatible with that mechanic, decides to go for a side-scrolling view, and turning the crosshair "in" or "out" becomes practically impossible. Then, there's the long corridor at the Cosmodrome that usually contains several enemies, but the camera used at that location renders you largely unable to target them. Or, a sidequest that you pick up at the beginning of the game, but can't complete until you level up, unlock several areas, etcetera, etcetera. who will not appear until the main quest leads you to a certain nightclub, leads you out of it, and then through another two locations. Easy enough, right? Great, so you found the suitcase, and now you have to deliver it to a certain character. For example, you're supposed to find a certain suitcase in the Cosmodrome's arrivals lounge. The most annoying thing has to be the wholly indefensible and ill-conceived relation between main quests and sidequests that renders the latter unwinnable until you progress far enough with the former. Basically, it tries to smash together certain tropes, both in its story and game mechanics, but without understanding how they work. I cannot shake the feeling that the entire thing was made by an artificial intelligence, deep learning algorithm or however those things are called these days. The range includes the area over which launched rockets are expected to fly, and within which some components of the rockets may land.So I started playing The Ascent. It is typically surrounded by a large safety area, often called a rocket range or missile range. It may contain one or more launch pads or suitable sites to mount a transportable launch pad. The term rocket launch site is used for any facility from which rockets are launched. Space stations and proposed future bases on the moon are sometimes called spaceports, in particular if intended as a base for further journeys. However, rocket launch sites for purely sub-orbital flights are sometimes called spaceports, as in recent years new and proposed sites for suborbital human flights have been frequently referred to or named 'spaceports'. The word spaceport, and even more so cosmodrome, has traditionally been used for sites capable of launching spacecraft into orbit around Earth or on interplanetary trajectories. Spaceport A spaceport or cosmodrome is a site for launching spacecraft, by analogy with seaport for ships or airport for aircraft.
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